- added task rendering instead of molecule
- fied a lot of errors
- changes experiment page to show generic experiment info
This commit is contained in:
2026-05-25 12:55:46 +03:00
parent 26623dc2c1
commit f3372eb0ad
43 changed files with 5541 additions and 6908 deletions

View File

@@ -1,16 +1,26 @@
import { Card, Text, UnstyledButton } from "@mantine/core";
import { IconCancel, IconCheck, IconTrash } from "@tabler/icons-react";
import type { MouseEvent } from "react";
import { Card, NumberInput, Text, UnstyledButton } from "@mantine/core";
import {
IconCancel,
IconCheck,
IconPencil,
IconTrash,
} from "@tabler/icons-react";
import { useState, type MouseEvent } from "react";
import { notifications } from "@mantine/notifications";
import type { SystemTeamData, SystemWithTeams } from "Types/Machine/Machine";
import { removeSystemFromTeam } from "Api/QuantumBackend/MachineManagment";
import {
giveSystemToTeam,
removeSystemFromTeam,
} from "Api/QuantumBackend/MachineManagment";
import { useDeviceStore } from "Stores/DeviceStore";
function TeamInMachineListCard(props: {
team: SystemTeamData;
system: SystemWithTeams;
}) {
const [isEditing, setIsEditing] = useState(false);
const { updateDevice } = useDeviceStore();
const [count, setCount] = useState(props.team.num_qubits);
const handleRemovePerm = () => {
// TODO: fix delete
@@ -76,7 +86,69 @@ function TeamInMachineListCard(props: {
flexDirection: "row",
}}
>
<Text>Количество кубит: {props.team.num_qubits}</Text>
{isEditing && (
<>
<Text>Количество кубит: </Text>
<NumberInput
value={count}
onChange={(ev) => {
setCount(Number(ev.valueOf()));
}}
></NumberInput>
<UnstyledButton
onClick={() => {
giveSystemToTeam({
system_id: props.system.system.id,
team_id: props.team.team.team_id,
qubits_given: count,
}).then(() => {
const team = props.system.teams.find((t) => {
return t.team.team_id == props.team.team.team_id;
});
if (team) {
const updatedItem = { ...team, num_qubits: count };
// Create new array with the updated item in the same position
const updatedItems = props.system.teams.map(
(currentItem) =>
currentItem.team.team_id === team.team.team_id
? updatedItem
: currentItem,
);
updateDevice(props.system.system.id, {
teams: updatedItems,
});
}
setIsEditing(false);
});
}}
>
<IconCheck size={25} />
</UnstyledButton>
<UnstyledButton
onClick={() => {
setCount(props.team.num_qubits);
setIsEditing(false);
}}
>
<IconCancel size={25} />
</UnstyledButton>
</>
)}
{!isEditing && (
<>
<Text>Количество кубит: {count}</Text>
<UnstyledButton
onClick={() => {
setIsEditing(true);
}}
>
<IconPencil size={25} />
</UnstyledButton>
</>
)}
</Card.Section>
<Card.Section
inheritPadding